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Getting started in x3 albion prelude
Getting started in x3 albion prelude













getting started in x3 albion prelude

Highways, a key feature of X Rebirth, are not yet ready, but you can see them being built and participate in the power struggles around the construction of much larger self sustaining economies.Ī new plot throws you into the power struggle between corporations at a time of war. A technological breakthrough will soon allow massive accelerators, forming highways in space and allowing the economy to expand on an unprecedented scale. With the war as a backdrop, corporations are vying for power and are driving the X Universe in a new direction. Play a part in a war scenario bigger than anything the X Universe has ever seen before!Ĭorporations Compete for Control of the Future

#Getting started in x3 albion prelude full#

What started as a conflict of interest between the Earth and the races of the X Universe has now escalated into a full scale war. The X universe is undergoing a period of massive change. The old X Universe is passing a new X Universe is about to be created. It shows a universe in flux, and prepares players for things to come. X3: Albion Prelude plays in a time between the old and the new X Universe. Mouse and keyboard or joystick (optionale Force-Feedbacksupport) or GamepadĪ Bridge Between the Old and New X Universe

getting started in x3 albion prelude

Soundcard (Surround-Soundsupport recommended) Pentium IV or equivalent AMD Processor with 2.0 GHzĢ56 MB DirectX 9-compatible 3D-Graphics card (not onboard) with Pixel Shader 1.1 Otherwise the commonwealth falls into 2 schools of thought on fighter combat Īn AI controlled ship is good on energy weapons, though player ships will want to mix in ammo based weapons.Learn more about the X3: Albion Prelude Gold Model Name If you have the HQ the Xenon L is cheap and quick to produce en-masse. If you want cheap bulk fighters the OTAS Solano fitted with PACs is a good option, available from Legend's Home (or OTAS Weapons Dealers if you can persuade the previous owner to give it to you. The Fenrir makes another heavy hitter with full EMPC loadout, available from The Moon.Ī disposable option is the #deca.fade or Valkarie available from Aldrin and The Moon respectively. If you want straight up hitting power the #deca.cefa with PM/AML is probably the hardest hitting M3 in the game (not counting the Spitfyre which is likely to splatter itself against the nearest available surface.) available from Aldrin. That walkthrough is for TC, but most of it still does apply in AP.ĪP is rather more harsh on fighters than TC was.Ī Woden is good ship able to wade into combat itself, however concentrating on the fighter wings I hope that i was able to help at least a littleįor some general X3 guides, i would suggest William Ferrel's Getting Started Guide: and Humble Merchant Guide: ĬdrDave's walkthrough is also excellent source for information: It also can get tedious to replace losses if you don't have your own complex producing the needed equipment for the fighters. Each fighter being between 1mil up to 7 mil in price, based on which ships you decide to use (M3+ being the most expensive ones) and how well/fully you decide to equip them. As losses are to be expected and since you use real ships that have to be fitted, you're looking at up to 200mil when combining the price of the Carrier and fighters. Yes, Carrier's are rich mans toys (if you ask me). When something attacks it they will undock and figh it off, and later attempt to re-dock. If the homebase is set as the carrier and you set your fighters to protect your carrier, they will stay docked if there is nothing attacking it(the carrier). Also setting homebase for the fighters (near bottom at the command window) to the Carrier make things easier.įor example. Instead of giving 40 commands to 40 fighters one by one, you could have red and blue wing, each containing 20 fighters each, and you would have to give just 2 commands. To make commanding huge fighter fleets easier you can assign them to different wings and give commands to the whole wings at once. Then just dock them to your carrier and give them commands like you would give to any other ships. So to get some fighter's for your carrier you just buy and fit M3 (heavy fighter), M4 (interceptor) or M5(scout) ships. Unlike in say, EVE, where carriers use (drone) Fighters, in X3 you actually use normal ships. Carrier's use (and allow docking of) M3, M4 and M5 class ships.















Getting started in x3 albion prelude